Bad Paper

Trust me! its the worst out of there.
Welcome to Bad Paper – where we dive into the odds, probabilities, and strategies underlying games of chance on Badchain. Here, we’ll explore the path to acquiring and effectively leveraging badSOL, the chain’s unique asset. This paper unpacks the math and mechanics of Badchain’s systems, from unpredictable token transfers to raffle mechanics and earning potential. By breaking down each component, we aim to provide clear insights into navigating Badchain, maximising chances, and getting the most out of every transaction. Let’s dive in and see what lies beneath the surface!

Bad Rewards :‘{

In Badchain, we take a different approach to handling transaction fees. Here's how it works:
  • 50% to Validator Pool : A Half of the transaction fees go directly to the validator pool. This incentivizes validators to continue supporting and securing the network, ensuring its stability and performance.
  • 50% to Reward Raffle Pool: The remaining 50% is allocated to a special reward raffle pool. This pool is used to fund weekly raffles where participants have a chance to win significant rewards based on their transaction activity.

Raffle Mechanics

For every transaction on the Badchain, a unique 6-digit number is generated. This number is derived from several key transaction parameters:
  • Transaction Hash: A unique identifier for each transaction.
  • Sender Address: The wallet address initiating the transaction.
  • Receiver Address: The wallet address receiving the transaction.
  • Timestamp: The exact time when the transaction was processed.
  • Amount: The value of the transaction in $badSOL tokens.
  • Transaction Fee: The gas fee paid for processing the transaction.
These elements combine to create a 6-digit number, which serves as your entry into the weekly raffle. Every week, a raffle is conducted where a random 6-digit number is selected. If your generated number matches the winning number, you win a portion of the reward pool. The prize structure is designed to offer different levels of rewards based on how closely your number matches the winning combination:
  • 6/6 Match: Wins 10% of the total reward pool.
  • 5/6 Match: Wins 25% of the total reward pool.
  • 4/6 Match: Wins 30% of the total reward pool.
  • 3/6 Match: Wins 35% of the total reward pool.
  • 2/6 Match: Receives a refund of one $tooBAD.
This raffle system adds an element of excitement and unpredictability, making every transaction on Badchain an opportunity to win big while still contributing to the overall health and stability of the network.
In essence, Badchain rewards those who engage with the network, turning every transaction into a potential windfall.

Understanding $tooBAD

$tooBAD is a token that you earn daily by actively participating in the network. Sending $tooBAD triggers a unique event called "BAD Behavior" where the token is randomly sent to another wallet. In return, for every $tooBAD you send, you receive a raffle ticket, giving you a chance to win in ongoing raffles. The more you send, the more tickets you earn.

Rules for Earning $tooBAD Everyday

    Token Transfers: To earn $tooBAD each day, you must send 1 $tooBAD to another wallet. The token will be randomly redistributed to another wallet in the network.
    Staking BAD: You can earn more $tooBAD by staking badSOL tokens, which provides a multiplier on your daily earnings.
  • Stake badSOL Tokens: Stake your badSOL tokens through the Badchain staking platform to activate the earnings multiplier. The staking process involves locking up a certain amount of badSOL tokens for a minimum period of 30 days.
  • Earnings Multiplier: The amount of badSOL you stake determines your daily $tooBAD earnings multiplier according to the following tiers:
badSOL Staked
Earnings Multiplier
0.1 badSOL
1.2x
0.5 badSOL
1.5x
1 badSOL
2x
2 badSOL
2.5x
5 badSOL
3x
  • Example: If you stake 1 badSOL your daily $tooBAD earnings are multiplied by 2x, resulting in 2 $tooBAD per day instead of 1.
  • Begin Enhanced Earnings: Once you have staked your badSOL tokens:
  • Activation: The multiplier takes effect from the next daily earnings cycle.
  • Accumulation: Your increased $tooBAD earnings accumulate daily, providing more raffle tickets and boosting your chances of winning.
    Streak Bonus: If you maintain a 7-day participation streak, you'll be rewarded with 5 $tooBAD tokens on the 7th day.

Reward Distribution Logic

Let us consider a sample data for understanding the reward Distribution Logic. Lets assume after 50% validator distribute and 50% of fees we have a total fees collected := 20,000 badSOL

Proposed Reward Structure

Match
Prize Amount
Odds** / Play
6/6
10% of the Pools Fund
1 in 14,000,000
5/6
25% of the Pools Fund
1 in 70,000
4/6
30% of the Pools Fund
1 in 1,500
3/6
35% of the Pools Fund
1 in 100
2/6
1 $tooBAD back. tooBAD
1 in 10
Now let us select a number to win 09 15 17 20 25 49
    6/6 Match Winners 1st Place MedalPool fund for these winners will be ⇒ 2,000 badSOL ( 10% of total 20,000)This will be distributed among users
  • User 1: 09 11 17 69 25 49
    getting them around 2,000 / 1 ( total users ) = 2,000 badSOL each
    5/6 Match winners 2nd Place MedalPool fund for these winners will be ⇒ 5,000 badSOL ( 25% of total 20,000) = 25% of the fund will be 5100 badSOL
The winners are
  • User 2: 09 60 21 20 25 49
  • User 3: 09 15 12 10 25 49
  • User 4: 09 15 12 22 25 49
    getting them around 5000 / 3 ( total users ) = 1666 badSOL each.
    4/6 Matches winners 3rd Place MedalPool fund for these winners will be ⇒ 6,000 badSOL ( 30% of total 20,000) = 30% of the fund will be 6,000 badSOL.
  • User 5: 09, 15, 17, 20, 33, 41
  • User 6: 09, 15, 17, 25, 36, 45
  • User 7: 09, 17, 20, 25, 31, 44
  • User 8: 15, 17, 20, 49, 28, 37
  • User 9: 15, 20, 25, 49, 34, 46
getting them around 6000 / 5 ( total users ) = 1200 badSOL each
    3/6 Matches winners Sports MedalPool fund for these winners will be ⇒ 7,000 badSOL ( 35% of total 20,000) = 35% of the fund will be 7,000 badSOL.
It will be distributed similar to how its done above matche's. If no users found then it will be carried forward to next reward pool.
    2/6 Matches winners Military Medal
Refunds 1 $tooBAD back to play again!

Raffle Compounding Effect

The Raffle Compounding Effect is a mechanism where the unclaimed or leftover prize funds from each round are carried over to the next round, growing the reward pool for future games. This creates a snowball effect that substantially increases the size of the pool as more rounds pass and fewer top-tier winners emerge.
  • After each round, any remaining pool fund that hasn't been distributed (because no winners matched certain tiers) rolls over to the next round.
  • As the game progresses, the reward pool increases in size, which attracts more players, making the stakes higher.
Example:
If after one round, 10,000 badSOL tokens remain in the pool due to no 6/6 or 5/6 winners, this 10,000 badSOL is added to the next round's pool. So, if the original pool for the next round is 20,000 badSOL, the new total pool becomes 30,000 badSOL.
Odds and Compounding:
  • The odds of hitting a 6/6 match are quite low (e.g., 1 in 13.98 million for a typical 6/49 game), meaning that it’s rare to see top-tier winners in every round.
  • Since the prize pool for these matches is usually a large portion of the total, when no one wins the top prize, the carryover of funds can result in massive jackpots.
  • The same applies, though to a lesser extent, for lower-tier matches like 5/6. Since there are fewer winners at higher levels, a significant percentage of the pool will roll over to future rounds, fuelling the growth.

Growth Over Time:

  • Week 1: Starting pool is 20,000 badSOL, no 6/6 winners. 4,000 badSOL rolls over to next week.
  • Week 2: The new pool is now 24,000 badSOL. If still no top winners, more fund rolls over.
  • As this continues, the pool size exponentially grows, providing larger prizes and incentivising more participants to join.

Raffle Claim Period: Ensuring Fairness and Engagement

In the Badchain raffle system, each winner has a limited time to claim their rewards after a raffle round concludes. This claim period is designed to keep the game fast-paced, fair, and engaging by encouraging timely claims and reallocating unclaimed rewards.
Here's how the claim period works across successive raffle rounds:
  • Initial Claim Period: After each raffle round, winners have a designated claim period to redeem their rewards.
  • Claim Expiration:
  • If a winner does not claim their prize within the claim period for their round, that specific claim period expires.
  • Unclaimed funds from that round are either added to the upcoming raffle's pool or reallocated based on the rules, creating a compounding effect and boosting the pool for future participants.
  • Effect on Prize Pools:
  • This structure increases the reward pool in future rounds when previous prizes go unclaimed, creating greater incentives for new and existing players alike.
  • The snowballing prize effect not only enhances the excitement of each round but also keeps participation high, as players are drawn by the progressively growing jackpots.
This claim structure makes each round impactful, ensuring every raffle has winners who either claim their rewards promptly or indirectly contribute to larger prize pools, keeping the Badchain community active and engaged.
Result:
As the raffle matures, the reward pool increases substantially, leading to bigger jackpots for top-tier matches. This compounding effect enhances the game’s excitement, drawing in players for a shot at much larger prizes, despite the same low odds of winning top tiers.

Raffle Timeline

We will hold a weekly raffle to keep the platform engaging and interactive. This regular schedule ensures users have consistent opportunities to participate, while optimising memory usage on the platform.
As this continues, the pool size exponentially grows, providing larger prizes and incentivising more participants to join.

badSOL: The Gas Token of Badchain

TBD: Follow us on  X  to stay tuned.